What homework mode is (and isn't)
A homework assignment is a question set students play solo, on their own schedule, until they meet a goal you chose. Unlike a live game, there's no host pacing the room and no Game ID lobby (that flow lives in our hosting guide). Assignments pair naturally with the mode catalog: instead of forcing one game on everyone, you can let each student pick from the allowed solo modes. For the surrounding classroom context — reports, Starter plan, safety toggles — our teacher guide covers the whole workflow.
Assigning homework, step by step
- Pick the question set. From a public set's preview page choose Assign HW — or open My Sets, find your set, and choose Assign. Private sets work too.
- Set the due date and time. Enter a date from the calendar plus a time (default midnight). Free Starter accounts reach up to 14 days ahead; Plus reaches 365 days. At the deadline, access closes.
- Choose the goal. Two goal types exist: Correct Answers (wrong answers don't count toward finishing) or Questions (any answer counts, accuracy still reported).
- Set allowed modes. With Allow All Game Modes on, students choose freely among the solo games. Switch it off to restrict the assignment to specific modes of your choosing.
- Decide on accounts. If student-account sign-in is toggled on, logged-in students earn XP and tokens while they play. It stays optional: anyone with the link can participate either way.
- Assign Now, then share. Copy the homework link or the QR code, and post it wherever students already look — the LMS, a message, or the class board.
The goal-vs-set-size math
Compare the goal you picked against the question count in the set — the two outcomes are documented and worth planning around:
| Goal vs question count | Result for students |
|---|---|
| Goal lower than set length | Students may finish without seeing every question |
| Goal higher than set length | Students cycle through questions again — more review, same content |
| Goal ≈ set length | Roughly one clean pass through the material |
Use Correct Answers when completion should mean demonstrated mastery, and Questions when you want everyone answering the same volume — the report still shows accuracy in both cases.
The student experience
Students open the link or scan the QR code, review the details — assignment name, who assigned it, due date, goal — and hit Get Started. They pick an available solo game mode (each one's logo previews difficulty, skills, and ideal time), enter a nickname, and play. A counter in the top-right shows how many more correct answers are needed; the settings gear handles volume and accessibility; the checkered flag exits so they can switch modes.
On reaching the goal, a "Homework Complete!" pop-up offers Keep Going (more practice, better accuracy) or End Now (finish and see a results overview). The teacher sees the goal met either way. The one hard rule: homework is best completed in a single session — a closed or long-idle tab means restarting fresh from the original link.
Reading the results
Results live in your dashboard's Homework tab. Open an assignment and the overview sits right on its page: a correct-percentage chart with totals for answers, participation, and questions answered. Below that:
- Leaderboard — every student with name, accuracy, question breakdown, time played, and completion state. Click a student for their per-question detail.
- Questions list — each question with an incorrect-percentage you can sort by, which is how you spot the concept the whole class missed.
- Controls — Update (change due date or reopen closed homework), delete, and for Plus accounts a downloadable report.
That per-question sort is the real payoff: homework stops being compliance and becomes a map of what to reteach. Simple pattern: if the same question cluster shows high incorrect percentages, that's tomorrow's warm-up question.
Practical classroom setups
A few assignments that survive contact with real classes. Unit review: a Correct Answers goal 2–3× the set length — forced repetition without complaint. Formative check: a Questions goal on a fresh set, for a quick “did we understand it” measure. Calm solo rounds: restrict modes to Tower of Doom or Crazy Kingdom when Gold Quest chaos is too much. And when assignments pile up, the Homework tab's bulk controls — checkbox multi-select, due-date batch updates, open/closed filters — keep the backlog manageable.
Frequently asked questions
Do students need an account to complete Blooket homework?
No. Anyone with the homework link or QR code can join and answer until the goal is met — even when student-account sign-in is enabled, logged-out guests still play. The trade-off is rewards: signed-in accounts earn experience points and tokens, guests don't.
How far in the future can the due date be?
It depends on the plan. Free Starter accounts can set a due date up to 14 days out; Blooket Plus extends that to 365 days. Students lose access at the deadline — the assignment closes whether or not they met the goal.
What's the difference between a Correct Answers goal and a Questions goal?
A Correct Answers goal only counts correct responses — wrong answers don't budge the bar, so struggling students keep working. A Questions goal counts every answer toward completion while accuracy still shows in the report. Pick based on whether mastery or equal volume matters more.
How long does homework take to complete?
The time limit is one game session: students should finish in one sitting, because leaving the tab idle too long or closing the window forces a fresh start from the original link. Session length depends on the mode they pick and the goal you set.
Can students switch game modes partway through?
Yes. The checkered-flag icon exits the current game, and students can reopen the homework link and launch a different allowed mode — progress toward the goal carries on from wherever they left off in that session.
Can I extend a homework deadline after assigning it?
Yes. Open the assignment's page, and the right-side controls include Update — which changes the due date or reopens a closed assignment — plus delete. Past-assignment records stay in your Homework tab even after closure.
Related guides: building the set to assign · live-hosted games instead · joining without accounts
